Live-Electronic Music
Chapter 14

Experiencing music as strong works or as games:

The examination of learning processes in the production and reception of live electronic music

Vincent Tiffon

...of Silence...

Marco Stroppa, for saxophone and chamber electronics, from The Enormous room, a cycle for solist and chamber electronics

Commission: Concert Hall Shizuoka / Shizuoka City Promotion Foundation

1st Movement: Winsome

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2nd Movement: Sensible and quick

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3rd Movement: Scattering

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Recorded at Ircam, November 6, 2009
Claude Delangle: saxophone, Marco Stroppa: sound projection, Arshia Cont: Computer Music Design
Production: Ircam (Paris)


XY Project

Scenarios A: single trigger

In the room are several hotspots. Whenever you enter one of them, a sound is triggered. Whenever you leave the area, the sound disappears. The scenarios in category A are all based on this simple interaction.

A1: Hautes Alpes (High Alps)

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Recordings of cowbells in the high mountains of France.
Realised by five players at the University of Lille-3-Humanities, March 3, 2010, 16:21.

A2: Ville (Town)

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Sounds of an urban environment.
Realised by four players at the University of Lille-1-Science, January 22, 2009, 12:41.

A3: Espace (Space)

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Sounds inspired by science-fiction culture.
Realised by three players at the Maison-Folie-Moulin (Lille), January 28, 2009, 17:00.

A4: Pulsion (Impulse)

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Sounds with a very strong synthetic (and rhythmic) appearance.
Realised by three players at the University of Lille-1-Science, January 22, 2009, 15:17.

A5: Tropiques

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Sounds from a tropical environment.
Realised by three players at the Maison-Folie-Moulin (Lille), February 13, 2009, 18:05.

Scenarios B: complex trigger

In the room are several hotspots. Whenever you enter one of them, a sound is triggered. Whenever you leave the area, the sound disappears. The scenarios in this category are all based on this interaction and induce possibilities of musical creations.

B1: Danse (Dance)

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Sounds from a musical composition for a dance performance.
Realised by three players at the University of Lille-3-Humanities, March 4, 2010, 13:37.

B2: Batterie

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Sounds come from drums.
Realised by five players at the University of Lille-3-Humanities, March 4, 2010, 16:48.

B3: Canon rythmique (Rhythmic Canon)

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A tribute to Colon Nancarrow...
Realised by five players at the Maison-Folie-Moulin (Lille), February 26, 2009, 17:12.

Scenarios C: Simple modulation / variation

Your displacement along X or Y (or both) results in a gradual change in the sound heard. Each participant is granted a sound.

C1: Theremin

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The X axis has an effect on the pitch whereas the Y axis affects the volume.
Realised by players at the Maison-Folie-Moulin (Lille), February 22, 2009, 16:56.

C2: Table de mixage (Mixer)

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The more the movement is accelerated, the stronger is the sound. Immobility therefore creates silence.
Realised by six players at the University of Lille-3-Humanities, March 3, 2010, 17:04.

C3: Clavier Ionien (Ionian Keyboard)

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The X axis has an effect on the pitch, whereas the Y affects the volume. Unlike the Scenario 'Theremin' (C1), sounds only correspond to notes of white keys on a piano keyboard.
Realised by six players at the University of Lille-3-Humanities, March 3, 2010, 17:04.

C4: Zen

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Each player works on two fundamental frequencies of a shared note. The X and Y correspond to the volumes of these two fundamentals.
Realised by four players at the University of Lille-3-Humanities, March 3, 2010, 17:02.

Scenarios D: Complex modulation (Modulation complexe)

Your shifting on the X or Y (or both) results in a change of sound heard. In this case the sound were recorded beforehand.

D1: Concrète (Concrete)

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Many hotspots are located in the main area. As you move away from them, the more is the sound accelerated. Conversely, the closer you are, the more the sound decelerates. There is a sound by area.
Realised by two players at the Maison-Folie-Moulin (Lille), February 18, 2009, 17:16.

D2: Tête de lecture (Reading head)

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The main hotspot is divided into four bands. When you move on one of these bands, your movement on it leads to move forward or backward (rewind) on a virtual tape. There is a sound per band. Realised by three players at the University of Lille-3-Humanities, April 3, 2010, 11:35.

Scenarios E: Synth XY (SynthΓ© XY)

This category actually includes one scenario, which comes in two options. It sums up all the scenarios above. Each player modifies the parameters of her/his assigned sound. These parameters vary depending on the sound assigned. For silence, you leave the hotspot.

E1: Synthé XY aleatoire (Random synth XY)

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When a player leaves the hotspot and returns there, a different sound is assigned. Realised by three players at the University of Lille-3-Humanities, April 3, 2010, 12:07.

E2: Synthé XY (Nonrandom synth XY)

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When a player leaves the hotspot and returns there, the same sound is assigned. Realised by three players at the University of Lille-3-Humanities, April 3, 2010, 11:35.